April 27 – May 1, 2026Historical

V1.0.2 — Characters, Map & 144-Step Replay

Gives all 19 Uva Village residents recognizable medieval character art, designs concrete village scenes, and runs a full in-game day (144 steps) on DeepSeek — now live for in-browser replay.

Highlights

  • New: all 19 Uva Village residents now wear recognizable medieval character art, each with a clear face and role — a retired knight, a cave wizard, farming families, children.
  • New: concrete village scenes were designed (chapel, houses, square, farmland, eastern mountains, forest, cave).
  • Milestone: a full in-game day (144 steps) was simulated on DeepSeek; the replay is live on the public site for in-browser viewing.
  • Fixed: a latent v1.0.1 bug — the Damelle family had been trapped in a house with no door.

Characters: 19 recognizable residents

All 19 residents were swapped from the borrowed Smallville placeholder art to TANAPOCIA medieval characters, each with visible eyes, brows, nose, and mouth. Sir Irek is a retired knight in chainmail; Malchion is a long-haired wizard in a black cape; the Damelle family wears aprons and farm clothes; Dune and Viviane are visibly smaller children.

Character book

Map: the village scenes

A 70 × 55 tile map divided into 15 areas (chapel, six houses, village square, farmland, eastern mountain, forest edge, cave) and 32 places. The 19 characters' starting positions (red dots) are spread across the map.

Map overview

In-engine render: what the browser shows

What actually renders in the browser: the orange plaza in the center is Village Square; six houses plus the chapel are outlined with walls; the mushroom-and-flower patch at the bottom is Farmland.

Real preview

Technical Notes

All five version axes advance together; the cognition layer is unchanged from v1.0.1:

Axisv1.0.1v1.0.2
world (world_id)uva_village/v1.0.1uva_village/v1.0.2
systemv1.0.1v1.0.2
cognitionv1.0.1v1.0.2
replay runtimev1.0.1v1.0.2
replay bundlev1.0.1v1.0.2

Each character is composed by stacking layers of the LPC Universal Spritesheet (body / head / eyes / brows / hair / clothes); the production bundle is 144 DeepSeek steps in ~68 minutes with zero errors.

What's Next

V1.0.3 turns to robustness: making the whole simulation repeatably testable without spending real AI calls, plus checkpoint resume for long runs. No user-visible behaviour change.

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