Alice records every multi-agent simulation in full β each character's position, action, dialogue, emotion, and goal at every step β so you can replay it step by step in your browser. The current world, Void Realm, is a controlled single-cognition isolation testbed: the observed cognitive agent is Lina, with 4 scripted-probe characters, so believable behavior and emergence can be studied in a clean setting.
Enter the Replay System βBelow are representative formal experiments from the three most recent releases (one per release, each minted an Exp.N with category = experiment); as new releases ship, the oldest is replaced by the newest. The 'Observations' on each card are honest notes from that run, not paper-grade conclusions; see the devlog for fuller analysis.
A full-day validation after fixing the three issues v1.0.4 exposed: sleep-on-bed, no internal text-prefix leak, and a genuinely live emotion valence. Confirms all three fixes hold end to end.
The baseline condition C0 of an emotion-system ablation campaign (Exp.3.1β3.5, five conditions): emotion fully on, plus two positive sources (action completion, reflection insight). Tests whether 'positive sources' can flip the negative-leaning mood seen in v1.0.5.
The seal-grade formal experiment for v1.0.7: a graph-structured memory (LLM-extracted relational facts) plus dialogue v2 (cross-conversation summaries). The headline result is that 'goldfish memory' is cured β on Lina's second encounter with Gus she remembers the prior visit instead of being shocked anew each time.